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Thread Statistics | Show CCP posts - 25 post(s) |

Nexus Day
Lustrevik Trade and Travel Bureau
1004
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Posted - 2014.06.17 00:31:00 -
[1] - Quote
Malcolm Shinhwa wrote:Noragli wrote: It used to be just the freighters carrying too high value cargo that were targetted, but now, even empty ships are targetted.
I personally don't care if changes are made to fix this or not. It doesn't affect me directly, I do not use frieghters or other high value ships. This is just an observation I made, a line was crossed when they started targetting empty ships just for the sake of it. Is it time for change?
Now its freighters who have not purchased permits and are in violation of The New Halaima Code of Conduct. There is a profit motive: the sale of permits. Sounds like some darn fine emergent game play to me. Emergent? Really? This hasn't been done before?
You know a game that relies on players to create content is in trouble when rehashed gameplay gets called the overused "emergent". This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1005
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Posted - 2014.06.20 03:50:00 -
[2] - Quote
EvE is for bullies plain and simple, almost no one wants nor do mechanics support fair fights. CCP supports bullying because it is what makes this game "edgy".
Next time you want to complain to CCP about no real growth or half delivered content for the past several years; shut up, go bully someone and enjoy your edgy game. Or become a hypocrite and complain and support that which is preventing the growth of this game. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1007
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Posted - 2014.07.03 22:38:00 -
[3] - Quote
Miners should not have to "gear up" to mine in an area that is supposedly protected by law just like I don't go around wearing a bullet proof vest in the middle of the USA. If I go to Somalia damn right I will be geared up, but in an area that is "protected"...makes no sense.
And why should gankers have to organize to kill a target in hi-sec? Really? Does the question even have to be asked?
People are so hooked on their own little world that a) they will protect it from change even if the change will be the only thing to grow this game and b) completely lose touch with how things would work if their were real societies in EvE instead of these bastardized constructs that are passed off as civilization.
Punishment does not equal the crime in EvE, please discuss that point. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1008
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Posted - 2014.07.04 15:34:00 -
[4] - Quote
When you spend all your time defending things the way they are instead of thinking of ways to improve them, it is surely the end of times.
Keep blustering into the void. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1032
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Posted - 2014.08.13 03:27:00 -
[5] - Quote
Xuixien wrote:The risk:reward of HiSec is broken, and it's a good thing to see players taking this problem into their own hands and ganking everything they can find. So easy to say. And you are right, hi sec should get more rewards for their actions.
Still waiting for someone to counter that theory using logic, not "obviously I am taking more risk by living somewhere else than hi sec so I should get more rewards." It doesn't work that way in the real world, and it shouldn't work that way in EvE either.
By so many players twisted definition I should pay more for gold that comes from a war torn state in Africa. Guess what, that gold is cheaper. And the more they mine the cheaper it gets.
Null sec ratting shouldn't pay bounties. Empire should be glad that rats are in Null sec, why would they pay for their extinction there? Hi priority targets, sure. But I don't remember there being a bounty on every member of a terrorist organization. And where would rats need the best equipment? Most likely hi sec where they face more threats. Logically hi sec drops should be better.
But hey, logic doesn't fit into discussions regarding entitlement. You feel you deserve more rewards because you chose to live in a backwater then fine. Everyone is entitled to their opinion. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1032
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Posted - 2014.08.14 23:00:00 -
[6] - Quote
Kaarous Aldurald wrote:I would like to thank our current NPC corp troll for providing yet more evidence of precisely why NPC corp characters should be banned from GD.
Oh, and as for your "suggestions", it was already fairly clear that you don't fly a freighter. Because if you did, you'd know just how stupid those suggestions are. The last thing freighters need is more slots. What they need is competent pilots who will bother to fit a tank. Your suggestion of banning NPC corps from GD is different from his suggestion for more freighter slots how?
No really. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1032
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Posted - 2014.08.14 23:18:00 -
[7] - Quote
120+ pages and people still want to stick their heads in the sand.
I would like to see EvE grow. EvE has been lucky due to a lack of competition. It is a niche game. At some point someone will invent a user friendly space game and then truly the bitter vets will have EvE to themselves. And then when they realize that there are no newbies to exploit they will slowly leave blaming most likely someone else.
IMHO a problem with EvE is that it follows EvE logic. People say EvE is hard. I disagree. I say Eve is not intuitive because it follows it own logic. This is by choice and IMHO self limiting.
Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).
This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.
But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.
People should not have to read a tutorial or watch a YouTube video to understand how to do the simplest things in a GAME.
This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.
This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1034
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Posted - 2014.08.17 03:25:00 -
[8] - Quote
Christopher Mabata wrote:Nexus Day wrote:120+ pages and people still want to stick their heads in the sand.
I would like to see EvE grow. EvE has been lucky due to a lack of competition. It is a niche game. At some point someone will invent a user friendly space game and then truly the bitter vets will have EvE to themselves. And then when they realize that there are no newbies to exploit they will slowly leave blaming most likely someone else.
IMHO a problem with EvE is that it follows EvE logic. People say EvE is hard. I disagree. I say Eve is not intuitive because it follows it own logic. This is by choice and IMHO self limiting.
Take for instance miner bumping. Two objects collide and the net result is....nothing? Here would be a simple solution that is both logical and support both sides. Bumping causes damage based upon the force of the collision. Wow, what a concept.
A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up).
This would allow people to bump, within reason. It would also allow people to shoot anyone anywhere as long as they didn't go past shields.
But the second you cross the easily recognizable, well defined line the consequences should be sudden and without escape in hi sec. This concept is easy to understand and dos not require a whole lot of "if this then" thinking.
People should not have to read a tutorial or watch a YouTube video to understand how to do the simplest things in a GAME.
This is just a taste of logic that EvE could use. Now bring on the bitter vets who say EvE is about adapting, as long as it means everybody but them.
1. Collision mechanics would make the jita undock scrap free for all warfare or CONCORD Splam fest as people triggered illegal aggression undocking their freighters. This could also be exploited very easily if it triggered CONCORD aggro. 2. No the gank begins when the first shot is fired, if i can sit there and peck a way a skiff's shields and then volley out its armor in a 0.5 before CONCORD responds it defeats the purpose of the buff to their tank. and makes shield tanks useless if you fly anything someone would want to gank. 3. This isn't adapting this is just bad
And Jita has to be Jita? You mean people wouldn't adapt to the change (gasps in horror).
And then you go on to explain how things are even though they still make no sense to a new player and finish with the beloved "bad".
Your honor I have no case to make because the defendant keeps making it for me.
This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1034
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Posted - 2014.08.17 03:32:00 -
[9] - Quote
So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.
So what would happen in real space? First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that. But no CCP and we sit on hands because Jita must be Jita. Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.
Adapt or die does not apply just to new pilots. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1034
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Posted - 2014.08.17 03:36:00 -
[10] - Quote
Kaarous Aldurald wrote:Nexus Day wrote: And then you go on to explain how things are even though they still make no sense to a new player and finish with the beloved "bad".
Your honor I have no case to make because the defendant keeps making it for me.
Are you on drugs, son? (in all seriousness, what in the hell are you talking about? Are you still trying to defend your inane ideas to get rid of bumping?)
When bumping became in vogue CCPs stance was bumping was not griefing, while in their definition of griefing they used bumping as an example of griefing. This is the logic of EvE.
Read my post again and you might have a chance of realizing that I in no way want to get rid of bumping. What I propose would still allow bumping bot miners which we all endorse. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1034
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Posted - 2014.08.17 18:31:00 -
[11] - Quote
Riyria Twinpeaks wrote:Nexus Day wrote:So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code.
So what would happen in real space? First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that. But no CCP and we sit on hands because Jita must be Jita. Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited.
Adapt or die does not apply just to new pilots. I'd like to see you address the issues Scipio raised in this response to your original suggestion. He's not the first one to raise them when faced with the "bumping causing damage" suggestion, I think, and I was about to write something similar before noticing it had already been said, but sadly not responded to. So I did. Do try and keep up.
Again people are imagining things as they are as it seems to be their only frame of reference. Could there be another way of doing things? The answer is usually yes unless the problem has been broken down to its fundamental elements.
He also points out that bumping damage could be exploited without addressing the suggestion that shields regenerate, etc. etc. Some amount of bumping should be allowed. He also fails to address that the current system is exploited. Maybe because it benefits him in some way.
Is this the best we can do? Somehow modern day airports takeoff and land 1000's of planes a day without collisions and CCP can't figure it out in a game? And you defend this as good? This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1034
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Posted - 2014.08.17 18:34:00 -
[12] - Quote
Kaarous Aldurald wrote:Nexus Day wrote:So in the above a person points out that Jita would be a mess if collision caused damage, an artifact of bad coding. This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code. Completely untrue. Quote: So what would happen in real space?
Completely irrelevant. Quote: Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited. *Any* collision mechanism can be used to the benefit of smart players. And any collision mechanism will be used to the detriment of stupid players. Nothing about that requires CCP to recode the entire base game as you are suggesting. Quote: Adapt or die does not apply just to new pilots.
It particularly applies to people who want to see the game changed to benefit them, however. In this case it applies to you. It's a longer way of saying "deal with it".
Why is it completely untrue? You need to support your responses or they are just....meh.
Recode the entire base game!? I will let the software gurus explain why the entire base game does not have to be recoded to add damage (something that exists in game) to collisions (something that exists in game). And causing that damage to eventually result in a response (something that exists in game).
This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1034
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Posted - 2014.08.17 18:42:00 -
[13] - Quote
Jonah, you seem smart enough. And I don't disagree with the physics. But does that mean you are defending two large objects collide in space and nothing happens?
And instead of guessing what I mean try thinking of your own way for traffic control to work. Maybe start with there is a HUGE space station WITH ONLY ONE EXIT. Space is 360 degrees yet for some reason we are all released on a single plane? Why not just reverse the entrance mechanic? We can enter a station from anywhere yet we can only leave from one spot?
If people spent less time rationalizing and really questioned EvE my guess, since it is all CCP has right now, we could get a better game. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1038
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Posted - 2014.08.18 23:56:00 -
[14] - Quote
Hiyora Akachi wrote:A change to bump mechanics would make miner ganking that much easier
Imagine, if you will, a simple Mackinaw pilot mining away merrily in a belt. I then land in the belt in [insert ship here] and wait somewhere near him, preferably between him and the station. He can't begin to align to warp out because if he does, he'll bump into me and cause damage to me and then get his ass spanked by CONCORD. I don't even have to lose my ship to gank miners.
Actually no. You forget that we have the magical ability to warp through anything. Suns, planets, whatever. Once you initiate warp you become ethereal.
This thread has so much content it may be 'Thread of the Year' and it is only January.
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Nexus Day
Lustrevik Trade and Travel Bureau
1038
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Posted - 2014.08.19 00:07:00 -
[15] - Quote
Kaarous Aldurald wrote:Nexus Day wrote: Recode the entire base game!? I will let the software gurus explain why the entire base game does not have to be recoded to add damage (something that exists in game) to collisions (something that exists in game). And causing that damage to eventually result in a response (something that exists in game).
You are aware that the game uses an old fluidic physics model, yes? And, I mean, if you have to straight up abdicate your point to "the software gurus" because you can't adequately defend it yourself, you might as well just shut up entirely. With the game's currently existing physics model, what you want cannot be done for a variety of reasons. That would require recoding basically the entire game. Wow, and now the "shut up". You must really be frustrated at this point. But unlike some people I try not to talk too much about what I don't know (hint, hint).
And again...no. There is already a cause-effect relationship from bumping. That is why the ship moves when bumped. That is the physics part which would not have to change. You would just add a damage component. This game has a damage component and it could be adapted to bumping. That does not require an entire recoding of the game as we already have collision effects (projectile weapons hitting other ships).
Anyway let's go back to blowing up transports. Mainly untanked transports in hi sec. And let's apply the EvE logic irl. I fully understand tanked transports in Somalia, but in middle America USA? Sorry, I can't get the logic other than people need a kill mail and will do anything for it. Which btw is also EvE logic. The police can't catch you but they can send you a postcard. This thread has so much content it may be 'Thread of the Year' and it is only January.
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